In the last decade, Disney has made a concerted effort to make its digital services and content more attractive to consumers, with the aim of driving more people to the park.

The company has a slew of digital tools and services available, from the latest TV to the latest movies to the most recent merchandise.

But it’s the Disney Store, the company’s most popular app, that has become one of the companys most popular revenue sources, and Disney is looking to turn that into some serious money.

While Disney Store is a huge revenue stream for Disney, it’s also a cash cow for the company.

It’s a good example of how a company can make money off of a small number of users, but it’s a problem for other companies.

When the app gets a few million users, the money starts rolling in.

“The more people that use it, the more it can drive the store’s revenue,” said Steve Korn, chief digital officer for Walt Disney Imagineering, in an interview with Forbes.

“The more users, and therefore the more people it gets, the better it is for us.”

Disney is making some progress with the app’s monetization strategy.

The app has been downloaded over 200 million times in the last year, and that number is on track to reach 2.3 billion by the end of the year.

But there are some problems with the way it monetizes the app.

Disney says it is increasing the amount of money it pays to each of its users through the app to $10.

But this is just a small percentage of the money that users earn through the store.

That $10 amount is meant to cover the costs of maintaining the app, making the app more valuable to users, monetizing it, and so on.

It doesn’t take into account the cost of advertising or other marketing costs that may come with the product.

For example, the app charges users $1.99 to buy a new item.

That’s not counting the cost to advertise it, according to Disney.

It also doesn’t account for the cost associated with the fact that the app itself costs money to maintain, so the user doesn’t have to pay for it.

The number of customers that Disney is able to drive to the store with the new app is very small, and its only going to grow as more users use it.

The company is also looking to drive more people into the app through new features.

Disney says it will be offering discounts on some of its digital products.

But the new discount system is more of a way to get more people in the app and to help drive revenue.

This isn’t the first time Disney has attempted to push a discount for its digital offerings.

In the first quarter of 2018, the store announced a 10 percent discount on all its Disney-branded toys, and it also announced a 30 percent discount for some of the movies and television shows.

But the price is only a portion of what the company can charge for its services.

When it comes to its advertising, Disney is also trying to push people into its apps more.

Disney has been looking to expand its reach into mobile and tablet devices and to try to get people to use its services on a larger scale.

This is the same strategy it used with the popular Disney Infinity game.

The first few games that Disney launched with the Infinity app were a success, but they didn’t do as well as the games that it had released before.

Disney said that the first three games it released, Disney Infinity 2.0, 3.0 and 3.5, were all more successful than the first two games it launched with Disney Infinity.

At this point, it seems like Disney is trying to make the most of the new opportunity in the digital space.

It plans to expand the number of products that users can purchase with their Disney Points.

It wants to increase the number that can be purchased from the app so that more people can get their hands on it.

But those efforts are not without their own challenges.

As Disney tries to get its digital apps more users and more revenue, it needs to get the apps users to use them.

That means making sure that the apps work well with each other, and making sure they’re both easy to use and provide the best user experience.

Follow TechCrunch on Twitter, Facebook and Google+.